====== C++ Crashkurs / Übung 7 ====== STL - Verwendung von "std::string". **Ueb4a.h:** // File : Ueb4a.h // #include "..\stdafx.h" #include "Ueb4a.VerketteteListe.h" #include using namespace Ueb4a; template void ListeAusgeben (const CListe& liste, const char* pszHeader) { std::cout << pszHeader << std::endl; for (auto iter = liste.begin(); iter != liste.end(); ++iter) { std::cout << " " << *iter << std::endl; } } int _ueb (int argc, _TCHAR* argv[]) { auto pListe1 = new CListe(); pListe1->ElementAnhaengen("47-11"); pListe1->ElementAnhaengen("0-8-15"); pListe1->ElementAnhaengen("Die Antwort auf alle Fragen..."); ListeAusgeben(*pListe1, "Liste mit Zeichenketten:"); delete pListe1; // ------------ auto pListe2 = new CListe(); char buffer[1024]; strcpy_s(buffer, sizeof(buffer), "47-11"); pListe2->ElementAnhaengen(buffer); strcpy_s(buffer, sizeof(buffer), "0-8-15"); pListe2->ElementAnhaengen(buffer); strcpy_s(buffer, sizeof(buffer), "Die Antwort auf alle Fragen..."); pListe2->ElementAnhaengen(buffer); ListeAusgeben(*pListe2, "Liste mit _dynamischen_ Zeichenketten:"); delete pListe2; // ------------ auto pListe3 = new CListe(); std::string buffer2; for (int i = 0; i < 5; ++i) { buffer2 = std::to_string(i + 1); pListe3->ElementAnhaengen("Eintrag #" + buffer2 + "..."); } ListeAusgeben(*pListe3, "Liste mit berechneten Zeichenketten:"); delete pListe3; return 0; } // EOF **Ueb4a.VerketteteListe.h:** // File : Ueb4a.VerketteteListe.h // namespace Ueb4a { template class CListe { private: class CListenElement { friend CListe; private: TElement nInhalt; CListenElement* pNaechster; public: CListenElement (TElement newInhalt) { nInhalt = newInhalt; pNaechster = nullptr; } ~CListenElement () { delete pNaechster; pNaechster = nullptr; } TElement GetInhalt () { return nInhalt; } CListenElement* GetNaechster () { return pNaechster; } }; class CListeIterator { private: CListenElement* element; public: CListeIterator (CListenElement* pElem) { element = pElem; } bool operator!=(CListeIterator another) { return (this->element != another.element); } CListeIterator& operator++() { element = element->GetNaechster(); return *this; } TElement operator*() { return element->GetInhalt(); } }; public: CListenElement* pStart; CListe () { pStart = nullptr; } CListe (const CListe& other) { pStart = nullptr; for (auto iter = other.begin(); iter != other.end(); ++iter) ElementAnhaengen(*iter); } ~CListe () { delete pStart; pStart = nullptr; } CListe& operator=(const CListe& other) { if (pStart != nullptr) delete pStart; pStart = nullptr; for (auto iter = other.begin(); iter != other.end(); ++iter) ElementAnhaengen(*iter); return *this; } CListeIterator begin () const { return CListeIterator(pStart); } CListeIterator end () const { return CListeIterator(nullptr); } void ElementAnhaengen (TElement nInhalt) { auto pNeu = new CListenElement(nInhalt); if (pStart == nullptr) { pStart = pNeu; } else { auto pLetztes = pStart; while (pLetztes->GetNaechster() != nullptr) pLetztes = pLetztes->GetNaechster(); pLetztes->pNaechster = pNeu; } // if } }; } // EOF **Programm.cpp:** - Der Einstiegspunkt // Programm.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "Ueb4a.h" int _tmain (int argc, _TCHAR* argv[]) { return _ueb(argc, argv); } // EOF **stdafx.h:** // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #include #include // TODO: reference additional headers your program requires here #include #include // EOF **targetver.h:** // Including SDKDDKVer.h defines the highest available Windows platform. // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. #pragma once #include ---- Stand: 19.09.2014 --- //[[feedback.jk-wiki@kreick.de|: Jürgen Kreick]]// EOF